
No, just the size of your zip file, which is your images folder, the HTML and JS file. So does the entire image folder count towards the banner size? In that instance you are better off creating a PNG-24 and using Tiny PNG to optimize. More often than not vector will be better, unless it is complex, like a snowflake. You do want to limit your creative server requests to about 5-7 files, so it is a sometimes yes, sometimes no decision. Evaluate the file size of that sprite sheet image to decide. Sprite sheets is checked by default, but will not always result in smaller file sizes. We are no longer restricted to 40K, so the polite loading thing is less important. I really appreciate anyone taking time to answer. Sorry to appear so ignorant but…well there you go. Do vector symbols no longer save file size? Does each line on the mask or bg pattern now get rendered through the browser? Is so, should I just use a image file like a transparent gif?

I noticed when I used a complicated mask over a series over a multiple line pattern, the animation ran super slow.

How is the initial load calculated? So does the entire image folder count towards the banner size? Is there a more “dynamic” way to basically create a polite load banner? Loading images as needed into a “empty movie clip”Īlso, optimizing the images confuses me now since they are exported into a sprite sheet. So far I have just resorted to the age old practice of sending the playhead to a label after a button click: this.btn_1.addEventListener( "click", fl_ClickToGoToAndPlayFromFrame_4.bind( this)) function fl_ClickToGoToAndPlayFromFrame_4( ) This was the closest information I could find online:Īnd still can’t get it to work. How is this done though HTML5 canvas now? In the days of old, When I made a rich media banner in flash, I’d have the initial swf that loaded the max file size for the banner (40k) and then upon interaction, load and unload external swfs or add elements from the library. So I have a couple of general questions that I hope this group can help answer.

The fact that I am relearning all the HTML I forgot doesn’t help This makes my transitioning needlessly confusing. I’m an old sudden-newbie attempting to make the transition from Flash to Adobe Animate CC and learning about exporting my banner animations to HTML5 Canvas but it seems like the “industry” is in flux and Animate CC now caters to both Flash Users and HTML5 so I’m finding a lot of conflicting tutorials and advice.
